Kinematics describes how objects move without asking why. In one dimension, motion along a straight line is fully characterized by position, velocity, and acceleration. When acceleration is constant — as in free fall near Earth's surface — a set of four kinematic equations connects these quantities and makes every 1D motion problem solvable.
Key Concepts
Position & Displacement
Position x locates an object on a number line. Displacement Δx=xf−xi is the change in position — a vector (has sign/direction). Distance is the total path length — always positive.
Average Velocity
Average velocity over an interval: vˉ=Δx/Δt. It is a vector (positive or negative) and equals the slope of a position-vs-time graph over that interval.
Instantaneous Velocity
The velocity at a single instant: v=dx/dt, the slope of the tangent to the x(t) curve. Speed is the magnitude ∣v∣ and is always non-negative.
Acceleration
Rate of change of velocity: a=Δv/Δt=dv/dt. Positive acceleration does not necessarily mean speeding up — it depends on the sign of the velocity.
Constant Acceleration
When acceleration is constant, the four kinematic equations apply. The v-vs-t graph is a straight line with slope a; the x-vs-t graph is a parabola.
Free Fall
Near Earth's surface, a freely falling object (no air resistance) has constant downward acceleration g≈9.8 m/s2. Taking upward as positive, a=−g.
Key Equations
Average Velocity
vˉ=ΔtΔx=tf−tixf−xi
Average rate of change of position over a time interval.
Velocity (const. acceleration)
v=v0+at
Velocity as a linear function of time when acceleration is constant.
Position (const. acceleration)
x=x0+v0t+21at2
Position as a quadratic function of time for constant acceleration.
Velocity–Position Relation
v2=v02+2aΔx
Eliminates time; useful when time is not given or needed.
Average Velocity (const. accel.)
vˉ=2v0+v
For constant acceleration only, average velocity equals the mean of initial and final velocities.
Worked Example
Braking Distance
Problem
A car traveling at 30 m/s brakes with constant deceleration of 6 m/s². How far does it travel before stopping?
Solution
Identify known quantities: v0=30 m/s, v=0 (stops), a=−6 m/s².
Use the velocity–position relation since time is not asked for:
v2=v02+2aΔx
Solve for Δx:
Δx=2av2−v02=2(−6)0−(30)2=−12−900
Δx=75 m
AnswerThe car travels 75 m before stopping.
Practice
Exercises
7 problems
1of 7
A car starts from rest and accelerates uniformly at 4m/s2. How far does it travel in 6 seconds?
m
2of 7
An object is dropped from rest. Taking g=9.8m/s2, how far does it fall in 5 seconds?
m
3of 7
A car moving at 30m/s brakes with uniform deceleration of 5m/s2. How far does it travel before stopping?
m
4of 7
A cyclist traveling at 12m/s decelerates uniformly at 3m/s2. How many seconds does it take to come to a complete stop?
s
5of 7
A sprinter starts from rest and reaches 10m/s over a distance of 20m. What is their average acceleration?
m/s²
6of 7
A ball is thrown vertically upward at 20m/s (g=9.8m/s2). What is the maximum height it reaches above the launch point? Give your answer to one decimal place.
m
7of 7
A ball is thrown vertically upward from the ground at 14.7m/s (g=9.8m/s2). How long does it take to return to its starting height?
s
Key Takeaways
Displacement is a vector; distance is scalar. Average velocity = displacement / time.
The four kinematic equations apply only when acceleration is constant.
Free fall is a constant-acceleration problem with a=−g=−9.8 m/s2 (upward positive).
The v-vs-t graph slope gives acceleration; its area gives displacement.
Choose the kinematic equation that contains the unknown and all known quantities to minimize algebra.