← General Physics I
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One-Dimensional Kinematics

Kinematics describes how objects move without asking why. In one dimension, motion along a straight line is fully characterized by position, velocity, and acceleration. When acceleration is constant — as in free fall near Earth's surface — a set of four kinematic equations connects these quantities and makes every 1D motion problem solvable.

Key Concepts

Position & Displacement
Position xx locates an object on a number line. Displacement Δx=xfxi\Delta x = x_f - x_i is the change in position — a vector (has sign/direction). Distance is the total path length — always positive.
Average Velocity
Average velocity over an interval: vˉ=Δx/Δt\bar{v} = \Delta x / \Delta t. It is a vector (positive or negative) and equals the slope of a position-vs-time graph over that interval.
Instantaneous Velocity
The velocity at a single instant: v=dx/dtv = dx/dt, the slope of the tangent to the x(t)x(t) curve. Speed is the magnitude v|v| and is always non-negative.
Acceleration
Rate of change of velocity: a=Δv/Δt=dv/dta = \Delta v / \Delta t = dv/dt. Positive acceleration does not necessarily mean speeding up — it depends on the sign of the velocity.
Constant Acceleration
When acceleration is constant, the four kinematic equations apply. The vv-vs-tt graph is a straight line with slope aa; the xx-vs-tt graph is a parabola.
Free Fall
Near Earth's surface, a freely falling object (no air resistance) has constant downward acceleration g9.8 m/s2g \approx 9.8 \text{ m/s}^2. Taking upward as positive, a=ga = -g.

Key Equations

Average Velocity
vˉ=ΔxΔt=xfxitfti\bar{v} = \frac{\Delta x}{\Delta t} = \frac{x_f - x_i}{t_f - t_i}
Average rate of change of position over a time interval.
Velocity (const. acceleration)
v=v0+atv = v_0 + at
Velocity as a linear function of time when acceleration is constant.
Position (const. acceleration)
x=x0+v0t+12at2x = x_0 + v_0 t + \tfrac{1}{2}at^2
Position as a quadratic function of time for constant acceleration.
Velocity–Position Relation
v2=v02+2aΔxv^2 = v_0^2 + 2a\,\Delta x
Eliminates time; useful when time is not given or needed.
Average Velocity (const. accel.)
vˉ=v0+v2\bar{v} = \frac{v_0 + v}{2}
For constant acceleration only, average velocity equals the mean of initial and final velocities.
Worked Example

Braking Distance

Problem

A car traveling at 30 m/s brakes with constant deceleration of 6 m/s². How far does it travel before stopping?

Solution

Identify known quantities: v0=30v_0 = 30 m/s, v=0v = 0 (stops), a=6a = -6 m/s².

Use the velocity–position relation since time is not asked for:

v2=v02+2aΔxv^2 = v_0^2 + 2a\,\Delta x

Solve for Δx\Delta x:

Δx=v2v022a=0(30)22(6)=90012\Delta x = \frac{v^2 - v_0^2}{2a} = \frac{0 - (30)^2}{2(-6)} = \frac{-900}{-12}
Δx=75 m\Delta x = 75 \text{ m}
Answer The car travels 75 m before stopping.
Practice

Exercises

7 problems
1 of 7

A car starts from rest and accelerates uniformly at 4m/s24\,\text{m/s}^2. How far does it travel in 66 seconds?

m
2 of 7

An object is dropped from rest. Taking g=9.8m/s2g = 9.8\,\text{m/s}^2, how far does it fall in 55 seconds?

m
3 of 7

A car moving at 30m/s30\,\text{m/s} brakes with uniform deceleration of 5m/s25\,\text{m/s}^2. How far does it travel before stopping?

m
4 of 7

A cyclist traveling at 12m/s12\,\text{m/s} decelerates uniformly at 3m/s23\,\text{m/s}^2. How many seconds does it take to come to a complete stop?

s
5 of 7

A sprinter starts from rest and reaches 10m/s10\,\text{m/s} over a distance of 20m20\,\text{m}. What is their average acceleration?

m/s²
6 of 7

A ball is thrown vertically upward at 20m/s20\,\text{m/s} (g=9.8m/s2g = 9.8\,\text{m/s}^2). What is the maximum height it reaches above the launch point? Give your answer to one decimal place.

m
7 of 7

A ball is thrown vertically upward from the ground at 14.7m/s14.7\,\text{m/s} (g=9.8m/s2g = 9.8\,\text{m/s}^2). How long does it take to return to its starting height?

s

Key Takeaways

  • Displacement is a vector; distance is scalar. Average velocity = displacement / time.
  • The four kinematic equations apply only when acceleration is constant.
  • Free fall is a constant-acceleration problem with a=g=9.8 m/s2a = -g = -9.8 \text{ m/s}^2 (upward positive).
  • The vv-vs-tt graph slope gives acceleration; its area gives displacement.
  • Choose the kinematic equation that contains the unknown and all known quantities to minimize algebra.