← General Physics I
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Two-Dimensional Kinematics

Extending kinematics to two dimensions uses vectors and the key insight that motion in perpendicular directions is completely independent. Projectile motion — the most important 2D kinematics application — follows from combining constant horizontal velocity with constant downward free-fall acceleration.

Key Concepts

Independence of Motion
Horizontal and vertical motions are independent. Horizontal: constant velocity (no air resistance). Vertical: constant acceleration gg downward. Time is the only shared variable linking the two.
Projectile Motion
A launched object follows a parabolic path. Initial velocity v0v_0 at angle θ\theta gives v0x=v0cosθv_{0x} = v_0\cos\theta and v0y=v0sinθv_{0y} = v_0\sin\theta. Horizontal speed is constant; vertical speed changes due to gravity.
Time of Flight
Total time in the air is determined entirely by the vertical motion. For a projectile returning to its launch height: T=2v0sinθ/gT = 2v_0\sin\theta/g.
Range
The horizontal distance traveled over the full flight: R=v02sin2θ/gR = v_0^2\sin 2\theta / g. Maximum range occurs at launch angle θ=45°\theta = 45° (on level ground).
Maximum Height
The peak height above the launch point, reached when vy=0v_y = 0: H=v02sin2θ/(2g)H = v_0^2\sin^2\theta / (2g).
Relative Velocity
The velocity of object A as seen by observer C: vA/C=vA/B+vB/C\vec{v}_{A/C} = \vec{v}_{A/B} + \vec{v}_{B/C}. Velocities add vectorially — always specify the reference frame.

Key Equations

Horizontal position
x=v0xt=v0cosθ  tx = v_{0x}\,t = v_0\cos\theta\;t
Constant horizontal velocity; no horizontal acceleration (ignoring air resistance).
Vertical position
y=v0yt12gt2=v0sinθ  t12gt2y = v_{0y}\,t - \tfrac{1}{2}gt^2 = v_0\sin\theta\;t - \tfrac{1}{2}gt^2
Free-fall equation for the vertical coordinate.
Vertical velocity
vy=v0sinθgtv_y = v_0\sin\theta - gt
Vertical velocity decreases linearly; zero at the peak.
Range (level ground)
R=v02sin2θgR = \frac{v_0^2\sin 2\theta}{g}
Horizontal distance when the projectile lands at the same height it was launched.
Maximum height
H=v02sin2 ⁣θ2gH = \frac{v_0^2\sin^2\!\theta}{2g}
Peak height above the launch point.
Worked Example

Projectile Launched at an Angle

Problem

A ball is kicked at v0=20v_0 = 20 m/s at θ=30°\theta = 30° above horizontal. Find the range and maximum height (take g=10g = 10 m/s²).

Solution

Find initial components:

v0x=20cos30°=17.3 m/s,v0y=20sin30°=10 m/sv_{0x} = 20\cos30° = 17.3 \text{ m/s}, \quad v_{0y} = 20\sin30° = 10 \text{ m/s}

Maximum height (at vy=0v_y = 0):

H=v0y22g=(10)22(10)=5 mH = \frac{v_{0y}^2}{2g} = \frac{(10)^2}{2(10)} = 5 \text{ m}

Range:

R=v02sin2θg=(20)2sin60°10=400×0.8661034.6 mR = \frac{v_0^2\sin 2\theta}{g} = \frac{(20)^2\sin 60°}{10} = \frac{400 \times 0.866}{10} \approx 34.6 \text{ m}
Answer Maximum height H = 5 m; range R ≈ 34.6 m.
Practice

Exercises

7 problems
1 of 7

A projectile is launched at v0=20 m/sv_0 = 20 \text{ m/s} at θ=30°\theta = 30° above horizontal. What is the initial horizontal velocity component? (Use cos30°0.866\cos30° \approx 0.866)

m/s
2 of 7

The same projectile (v0=20 m/sv_0 = 20 \text{ m/s}, θ=30°\theta = 30°). What is the initial vertical velocity component? (Use sin30°=0.5\sin30° = 0.5)

m/s
3 of 7

Using the same projectile (v0y=10 m/sv_{0y} = 10 \text{ m/s}, g=10 m/s2g = 10 \text{ m/s}^2). What is the maximum height above the launch point?

m
4 of 7

Using the same projectile (v0y=10 m/sv_{0y} = 10 \text{ m/s}, g=10 m/s2g = 10 \text{ m/s}^2). What is the total time of flight?

s
5 of 7

Using the same projectile (v0x=17.3 m/sv_{0x} = 17.3 \text{ m/s}, T=2 sT = 2 \text{ s}). What is the horizontal range?

m
6 of 7

A ball is kicked at 15 m/s15 \text{ m/s} at 45°45° (g=10 m/s2g = 10 \text{ m/s}^2). What is the horizontal range?

m
7 of 7

A projectile is launched horizontally at 25 m/s25 \text{ m/s} from a cliff 20 m20 \text{ m} high (g=10 m/s2g = 10 \text{ m/s}^2). How long does it take to hit the ground?

s

Key Takeaways

  • In 2D kinematics, always resolve the initial velocity into horizontal and vertical components first.
  • Horizontal: no acceleration (constant vxv_x). Vertical: constant gg downward.
  • Time of flight depends only on the vertical motion — solve the vertical equation for tt first when needed.
  • Range is maximized at 45° and complementary angles (e.g., 30° and 60°) give the same range.
  • Relative velocity: vA/C=vA/B+vB/C\vec{v}_{A/C} = \vec{v}_{A/B} + \vec{v}_{B/C} — always add vectorially.