Linear Momentum & Impulse
Linear momentum is the "quantity of motion" of an object. Newton's Second Law is most generally stated as: net force equals the rate of change of momentum. This leads to the impulse–momentum theorem and, crucially, to conservation of momentum — one of the most broadly useful principles in physics.
9.1 Center of Mass
When we study a complex system — a spinning gymnast, an exploding firework, two colliding billiard balls — we need a single representative point whose motion we can track. That point is the center of mass (com): the mass-weighted average position of all the particles in the system.
Two-Particle System
Place two particles on the x-axis: mass m₁ at position x₁ and mass m₂ at position x₂. The center of mass lies at:
The com is always between the two particles, and it lies closer to the more massive one. If m₁ = m₂, the com sits exactly at the midpoint.
Check: x_com = (1×1 + 3×5)/4 = 16/4 = 4 m. Three-quarters of the way from m₁ to m₂, as expected since m₂ is three times heavier.
Many Particles — 3D
For a system of n particles with total mass M = Σmᵢ, the com position in three dimensions is:
Written component by component:
Solid Bodies — Continuous Mass
For a solid object with continuous mass distribution ρ(r), replace the sum with an integral:
In practice this is usually evaluated by choosing dm = ρ dV for a volume element, or dm = λ dx for a thin rod (λ = linear mass density), or dm = σ dA for a flat plate.
The com Can Lie Outside the Object
For a donut (torus), the com is at the center of the hole — a point with no mass at all. For a boomerang or a bent rod, the com lies in empty space. The com is a mathematical point, not necessarily a material point.
| Object | Location of com |
|---|---|
| Uniform rod (length L) | Midpoint — L/2 from either end |
| Uniform rectangular plate | Geometric center (intersection of diagonals) |
| Uniform disk or solid sphere | Geometric center |
| Thin hemispherical shell (radius R) | 3R/8 from the base along symmetry axis |
| Solid hemisphere (radius R) | 3R/8 from the flat face |
| Right triangle (legs a, b) | At (a/3, b/3) from the right-angle vertex |
9.2 Newton's Second Law for a System of Particles
The real power of the center-of-mass concept emerges when we differentiate the com position twice with respect to time. Start from:
Differentiating once gives the com velocity:
Differentiating again:
By Newton's Second Law, mᵢaᵢ = Fᵢ (net force on particle i). The forces on each particle include internal forces (from other particles in the system) and external forces (from outside the system). By Newton's Third Law, every internal force has an equal and opposite reaction within the system — they sum to zero. So:
Why This Is Profound
This single equation lets us treat arbitrarily complex systems as if they were point particles. Three examples:
- Exploding firework: Once launched, the only external force is gravity (F_ext = −Mg ĵ). The com follows a perfect parabola — even as the shell shatters into hundreds of fragments spiraling in every direction.
- Gymnast: While airborne, the com traces a parabola. The athlete can twist and tuck (redistributing mass internally) but cannot alter the com's trajectory.
- Two skaters pushing off: If the floor exerts no net horizontal friction, the com of the two-skater system remains stationary — even as both skaters slide apart.
9.3 Linear Momentum
The linear momentum of a single particle is defined as the product of its mass and velocity:
Momentum is a vector with SI units of kg·m/s. Its direction is always the same as the velocity. Newton's original formulation of his second law was in terms of momentum — force is the rate of change of momentum:
When mass is constant, dp/dt = m(dv/dt) = ma, recovering F = ma. But Newton's momentum form is more general — it applies even when mass changes (like a rocket expelling fuel).
System of Particles — Total Momentum
The total linear momentum of a system of n particles is the vector sum of all individual momenta:
The total momentum equals the total mass times the velocity of the center of mass. Newton's second law for the system then reads:
① F_net,ext = Ma_com (com acceleration form)
② F_net,ext = dP/dt (total momentum form)
They are the same equation — just written differently. Use whichever is more convenient for the problem.
Momentum vs. Kinetic Energy
Students sometimes confuse momentum and kinetic energy because both involve mass and speed. Key differences:
| Property | Momentum p | Kinetic Energy K |
|---|---|---|
| Formula | p = mv | K = ½mv² |
| Type | Vector | Scalar |
| Units | kg·m/s | J = kg·m²/s² |
| Conserved when… | No net external force | No nonconservative work |
| Connection | K = p²/(2m) | p = √(2mK) |
The relation K = p²/(2m) is often useful: if you know the momentum, you can find the kinetic energy without needing the velocity explicitly.
9.4 Collision and Impulse
When a bat strikes a baseball, or a car airbag cushions a crash, an enormous force acts for a very brief time. We define the impulse J of such a force as the integral of the force over the duration of the interaction:
Since F_net = dp/dt, integrating both sides from tᵢ to t_f gives:
Average Force
The time-averaged force F_avg is the constant force that would produce the same impulse over the same interval Δt:
This is enormously useful: if you know the impulse (from momentum change) and the contact time Δt, you can find the average impact force. Conversely, extending Δt reduces F_avg — the engineering principle behind airbags, padding, crumple zones, and catching a ball with a relaxed arm.
Series of Collisions
When a stream of n projectiles (each mass m, speed v) strikes a target in time Δt, reversing direction, the average force on the target is:
This is the physics of a water jet hitting a wall, a machine gun's recoil, or the pressure of gas molecules bouncing off a container wall (which leads directly to the kinetic theory of gases).
9.5 Conservation of Linear Momentum
We have shown that F_net,ext = dP/dt. If the net external force on a system is zero, then:
In equation form for a "before and after" scenario:
Component Form — Apply Axis by Axis
Because momentum is a vector, conservation applies independently in each coordinate direction. Even if there is an external force in the y-direction (like gravity), momentum may still be conserved in the x-direction if no external force has an x-component:
Why Internal Forces Don't Matter
Internal forces always come in Newton's Third Law pairs: if particle 1 pushes particle 2 with force F, particle 2 pushes particle 1 with force −F. These cancel exactly in the sum for F_net,ext. No matter how violent the internal explosion or collision, it cannot change the total momentum of the system.
Scope of the Law
Conservation of momentum is believed to hold exactly in all known physical interactions — classical mechanics, electromagnetism, quantum mechanics, special relativity, and the Standard Model of particle physics. It is a consequence of the homogeneity of space (Noether's theorem): the laws of physics are the same at all locations.
| Situation | x-momentum | y-momentum |
|---|---|---|
| Ball in free fall (gravity only) | Conserved | NOT conserved |
| Horizontal explosion on frictionless floor | Conserved | NOT conserved (normal force) |
| Collision in deep space (isolated) | Conserved | Conserved |
| Car crash on flat road (brief impact) | Approx. conserved (impulse approx.) | Approx. conserved |
The impulse approximation: During a short, violent collision, internal collision forces (impulse ≫ external force × Δt) dominate. We treat momentum as conserved even when weak external forces (gravity, friction) are technically present, because their impulse during the brief collision is negligible.
9.6–9.7 Collisions — Elastic, Inelastic, and Elastic Formulas
A collision is a brief, strong interaction between objects in which we can apply conservation of momentum. We classify collisions by whether kinetic energy is also conserved:
| Type | Momentum conserved? | KE conserved? | Example |
|---|---|---|---|
| Elastic | Yes | Yes | Billiard balls, atomic collisions, ideal gas |
| Inelastic | Yes | No (KE → heat, sound, deformation) | Most everyday collisions |
| Perfectly inelastic | Yes | Maximum KE lost | Objects stick together after impact |
Perfectly Inelastic Collisions
When objects stick together, they move with a common final velocity v_f. Applying P conservation:
The fraction of kinetic energy lost can be substantial — for a bullet (mass m) embedding in a block (mass M initially at rest):
A 5 g bullet hitting a 1 kg block loses 99.5% of its kinetic energy to heat and deformation.
Elastic Collisions — 1D Formulas
In one dimension, if particle 1 (mass m₁, initial velocity v₁ᵢ) hits stationary particle 2 (mass m₂, v₂ᵢ = 0), applying both momentum conservation and kinetic energy conservation yields:
These are exact results for elastic collisions with a stationary target. Three instructive special cases:
| Case | Result |
|---|---|
| Equal masses (m₁ = m₂) | v₁f = 0, v₂f = v₁ᵢ — particle 1 stops dead; particle 2 takes all the velocity. Classic billiard ball result. |
| Massive projectile (m₁ ≫ m₂) | v₁f ≈ v₁ᵢ (barely slows), v₂f ≈ 2v₁ᵢ — like a bowling ball hitting a ping-pong ball. |
| Massive target (m₁ ≪ m₂) | v₁f ≈ −v₁ᵢ (bounces back), v₂f ≈ 0 — like a tennis ball hitting a wall. |
The Ballistic Pendulum
A classic demonstration combining two conservation laws. A bullet (mass m, speed v₀) embeds in a suspended block (mass M). The collision is perfectly inelastic — momentum conservation gives the common speed V just after impact. Then the block swings up — energy conservation gives the height h reached:
Combining: . Measuring h with a ruler gives the bullet speed — this was the standard method before high-speed electronics.
Why Elastic Collisions Require Two Equations
A perfectly inelastic collision has one unknown (v_f) and one equation (momentum). An elastic collision has two unknowns (v₁f and v₂f) and two equations (momentum conservation + kinetic energy conservation). This is why elastic collisions have unique solutions.
The relative velocity of approach equals the relative velocity of separation (sign reversed). This replaces the KE equation with a simple linear one.
9.8 Coefficient of Restitution, 2D Collisions, and the CM Frame
Coefficient of Restitution
Real collisions fall between the two ideals (perfectly inelastic e = 0 and elastic e = 1). The coefficient of restitution e quantifies how "bouncy" a collision is:
| Type | Value of e | Examples |
|---|---|---|
| Perfectly elastic | e = 1 | Ideal billiard balls, atomic collisions |
| Partially inelastic | 0 < e < 1 | Steel balls (~0.95), rubber balls (~0.85), baseballs (~0.55) |
| Perfectly inelastic | e = 0 | Clay, objects that stick together |
The coefficient of restitution is a measured property of the materials involved. A superball has e ≈ 0.90; a beanbag has e ≈ 0.05. Used together with momentum conservation, e determines both final velocities uniquely for any 1D collision:
(Setting e = 1 recovers the elastic formulas; setting e = 0 recovers the perfectly inelastic formula.)
2D Collisions
When a collision does not occur head-on, momentum must be conserved independently in each direction. Let particle 1 have initial velocity along the x-axis and particle 2 be at rest:
For elastic collisions, add the kinetic energy equation as a third constraint. This gives three equations for four unknowns (v₁f, v₂f, θ₁, θ₂) — so one quantity must be measured (e.g., one angle) and the rest are determined.
The Center-of-Mass (CM) Frame
For any two-body problem, there exists a reference frame in which the total momentum is zero — the center-of-mass frame. This frame moves with velocity v_cm = P_total/M relative to the lab frame.
In the CM frame, the two particles always approach each other with equal and opposite momenta. After an elastic collision, they simply reverse their directions — the analysis reduces to a trivially symmetric problem. The results are then transformed back to the lab frame.
This is why the CM frame is so powerful in particle physics: a symmetric collider (particles of equal momentum approaching head-on) is far more efficient than a fixed-target experiment, because all the collision energy is available for creating new particles rather than being "wasted" in the kinetic energy of the center of mass.
Key Concepts
Key Equations
Recoil of a Rifle
A 4 kg rifle fires a 10 g bullet at 600 m/s. Find the recoil speed of the rifle.
System: rifle + bullet. Initially both at rest, so .
Conservation of momentum (no external horizontal force):
Exercises
14 problemsThe graph shows a triangular force-time pulse. Impulse = area under the F-t graph. F peaks at 10 N and the pulse lasts 2 s. Find the impulse J.
A cart of mass 3 kg moves at 5 m/s. Press ▶ to watch it roll. What is its momentum p = mv?
A car decelerates from to rest in . What is the magnitude of the average braking force?
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Upgrade to Pro →A ball moving at hits a wall and bounces straight back at . What is the magnitude of the change in momentum?
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Upgrade to Pro →A rifle fires a bullet at . What is the recoil speed of the rifle?
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Upgrade to Pro →Two carts collide and stick: at and at rest (frictionless track). What is the final speed?
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Upgrade to Pro →A object at rest explodes into two pieces: flying at to the right. What is the speed of the other piece?
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Upgrade to Pro →A ball at has an elastic head-on collision with an identical ball at rest. What is the speed of the first ball after the collision?
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Upgrade to Pro →A ball at has an elastic head-on collision with a stationary ball. What is the speed of the ball after the collision?
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Upgrade to Pro →A cart at has a perfectly inelastic collision with a cart moving at in the same direction. What is their final speed?
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Upgrade to Pro →Two equal masses collide elastically head-on. Ball 1 moves at and ball 2 at (opposite direction). What is ball 1's velocity after the collision?
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Upgrade to Pro →The coefficient of restitution between two balls is . If their relative approach speed is , what is their relative separation speed after the collision?
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Upgrade to Pro →Key Takeaways
- Momentum is a vector — direction matters, and it must be conserved in each direction independently.
- The impulse–momentum theorem: . Airbags and crumple zones extend to reduce peak force.
- Conservation of momentum applies whenever net external force is zero — even when energy is not conserved.
- Internal forces (e.g., between colliding objects) never change the total momentum of the system.
- The center of mass of an isolated system moves at constant velocity regardless of internal interactions.