A vector is a quantity with both magnitude and direction. Forces, velocities, accelerations, and momenta are all vectors. Mastering vector decomposition into components — and the rules for adding and multiplying vectors — is essential for every topic that follows in physics.
Key Concepts
Scalar vs. Vector
A scalar has magnitude only (e.g., mass, temperature, speed). A vector has both magnitude and direction (e.g., displacement, velocity, force). Vectors are denoted A or in bold.
Vector Components
Any 2D vector A making angle θ with the +x axis has components Ax=Acosθ and Ay=Asinθ, where A=∣A∣ is the magnitude.
Vector Addition
Add vectors component-wise: if C=A+B, then Cx=Ax+Bx and Cy=Ay+By. This is equivalent to the graphical head-to-tail method.
Unit Vectors
Unit vectors i^, j^, k^ point along the positive x, y, z axes, each with magnitude 1. Any vector can be written A=Axi^+Ayj^+Azk^.
Dot Product (Scalar Product)
The dot product A⋅B=ABcosθ=AxBx+AyBy gives a scalar. It is zero when vectors are perpendicular. It measures the projection of one vector onto another.
Cross Product (Vector Product)
The cross product A×B gives a vector perpendicular to both, with magnitude ∣A×B∣=ABsinθ. Direction given by the right-hand rule. Used for torque and angular momentum.
Key Equations
Magnitude of a Vector
∣A∣=A=Ax2+Ay2
Length of a 2D vector from its components via the Pythagorean theorem.
Direction Angle
θ=arctan(AxAy)
Angle the vector makes with the positive x-axis. Use atan2 to get the correct quadrant.
Dot Product
A⋅B=ABcosθ=AxBx+AyBy
Scalar result; equals zero for perpendicular vectors, maximum when parallel.
Cross Product Magnitude
∣A×B∣=ABsinθ
The area of the parallelogram spanned by the two vectors.